﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SpaceGame.Gameplay;

namespace SpaceGame.Rendering
{
    public interface IEffectsStrategy
    {
        /// <summary>
        /// Ship has just been spawned.
        /// </summary>
        /// <param name="ship"></param>
        void ShipSpawned(Ship ship);


        /// <summary>
        /// Ship just died!
        /// </summary>
        /// <param name="ship"></param>
        void ShipDies(Ship ship);
    }
}
